The Creeping Rot

Campaign
The Creeping Rot was a creature that is what became of Harriet Lee some time after her attack and subsequent infestation by Jane Prentiss. Discovered in her home during the Party's second investigation stemming from the supposed arson at Timothy Hodge's home. While the main "mass" of the creature was discovered in Harriet Lee's bedroom, smaller "portions" of it are seemingly able to move autonomously and it was one of these smaller offshoots that seemingly attempted to infest Felix after The Creeping Rot was destroyed.

The Party was able to study residue left behind from the creature's movements. Working together with Loz, Rayen and Halston were able to collect samples of Rayen's poisonous blood to use against The Creeping Rot, seemingly one of the few things that can seriously hurt the creature.

Character Information
Regenerate : Any HP damage caused by The Creeping Rot through acid is subsequently gained by The Creeping Rot as HP as it burns and absorbs the creatures that it feeds on.

Crawling and Many-Legged : While The Creeping Rot shares the Black Pudding’s Split ability, making it impervious to slashing and piercing damage, it may also split and subdivide on its own as a swift action. Although splitting in this way halves The Creeping Rot’s HP between the two entities, both can exceed their divided HP (up to a full 100 HP) using Regenerate.

VILLAIN ACTIONS (1 per round)

Spores : A burst of rot and decay is sent into the air in a 10-ft. radius around either all or part of The Creeping Rot. All creatures in the radius (including constructs and undead) take 4d4 points of damage and are Staggered for 1 round. A successful Reflex (DC 15) save halves the damage and avoids the Staggered condition.

Infestation : Whenever The Crawling Rot is grabbing and constricting a creature it may attempt to affect their mind (as per Dominate Person), guiding them to stand still and let themselves be consumed. A Will (DC 20) save negates. Even if the creature is pulled free from the embrace of The Crawling Rot there are still tendrils of mold attached. These can be killed with spells like Remove Disease (DC 15) or a direct Strength (DC 15) check, although either method will cause 2d4 points of damage to the host as the mold’s tendrils dissolve or are torn free.